Dogs — Champion, GP Fukuoka 2026 ドッグス — はりー選手 優勝デッキ(GP福岡2026)
Deck Code: 73052078727770010
デッキコード:73052078727770010
Curve out with cheap characters, land Elinor on turn 3, and let repeated activations snowball while your high-willpower dogs hold the board.
ディズニーロルカナ グランプリ 2026 Summer 福岡で優勝した、はりー選手の デッキリストです。以下にリスト全体と、プロのような回し方のガイドをまとめました。
4 Aurora - Holding Court 4 Lady - Decisive Dog 4 Bobby Zimuruski - Spray Cheese Kid 4 Ursula - Deceiver 4 Tramp - Enterprising Dog 4 Nani - Stage Manager 4 Elinor - Renowned Diplomat 4 Tramp - Street-Smart Dog 3 Under the Sea 3 The Queen - Devious Disguise 3 Lady - Miss Park Avenue 4 Lilo - Escape Artist 2 Go Go Tomago - Darting Dynamo 3 Nala - Mischievous Cub 3 Rhino - One-Sixteenth Wolf 4 Pluto - Friendly Pooch 3 Dale - Ready for His Shot
Game Planゲームプラン
Royal Dogs is a board-centric Amber/Emerald deck whose entire early game is organized around one card: Elinor (Set 12). Her end-of-turn ability requires exerting three of your characters, but each activation generates so much advantage that two or more uses typically puts the game out of reach. Everything else in the list exists to either (a) get Elinor down and active as early as turn 3, or (b) break board stalls once both players have developed — the classic failure mode of Dogs decks.
プレースホルダー:序盤・中盤・終盤で何を目指すのか、どうやって ロア20点に到達するのか、デッキの基本戦略をここに書きます。
Key Cardsキーカード
- Elinor - Renowned Diplomat — the engine. Do not be stingy about exerting three characters for her; the compounding value is the win condition itself. カード名 — 重要な理由と使うタイミング。
- Aurora - Holding Court — accelerates Elinor. Note she also works with The Queen. カード名 — 重要な理由と使うタイミング。
- The Queen - Devious Disguise — a stable, inkable resource engine, which lets you trim the powerful-but-uninkable 5-cost Lady that was causing ink screw. She carries the Queen classification, so Aurora cheapens her too. This one swap dramatically improved the deck's smoothness. カード名 — 重要な理由と使うタイミング。
- Under the Sea — your primary comeback button against aggro and stalled boards. Three copies to find it reliably. カード名 — 重要な理由と使うタイミング。
- Rhino - 1/16 Wolf — the partner card for Under the Sea. It lowers opposing power so the song sweeps things it otherwise misses, and because it costs 1, it (a) is easy to fetch off Nani or the 5-cost Lady exactly when needed and (b) raises your 1-drop density for the turn-3 Elinor plan. One slot solving three problems. カード名 — 重要な理由と使うタイミング。
- Dale - Ready for His Shot — makes all your characters deal damage equal to their willpower. Since the deck is full of high-willpower bodies, an untouched Dale functions like a Snow Fort and lets you fight through boards without needing Under the Sea — critical when Pete is blanking your song plan. カード名 — 重要な理由と使うタイミング。
- Nala - Mischievous Cub — survives the cheap direct-damage removal that cleanly kills your other willpower-2 one-drops, preserving tempo in those games. カード名 — 重要な理由と使うタイミング。
- Go Go Tomago - Darting Dynamo — the finisher slot; closes games and incidentally helps against Diablo. カード名 — 重要な理由と使うタイミング。
- Pluto - Friendly Pooch — the consistency glue to ramp to turn-3 Elinor. カード名 — 重要な理由と使うタイミング。
Mulliganマリガンの基準
Aggressively dig for 1-cost plays. The pilot's only near-loss in 13 rounds came from a hand with no 1-drop, forcing a turn-1 pass. Passing turn 1 is close to fatal in this deck.
プレースホルダー:初手でキープするカード、戻すカード、先攻・後攻での 違いをここに書きます。
Opening Lines序盤
- Turn 1: Any 1-cost character.
- Turn 2: Aurora plus a 1-cost character, or Pluto.
- Turn 3: Quest with everyone → play Elinor → trigger her ability at end of turn.
プレースホルダー:理想の動き、クエストとチャレンジの判断、 インクの置き方など、ターンごとの立ち回りをここに書きます。
Best Practicesゲームプラン
- Mulligan for 1-drops; never pass turn 1 if you can help it.
- Land Elinor by turn 3 whenever the line exists; the lore you sacrifice to Pluto or to exerting characters is repaid many times over.
- Treat Nani and the 5-cost Lady as toolboxes — fetch Rhino, comeback pieces, or curve-fillers to match the game state.
- Against aggro, keep two distinct comeback plans alive (Under the Sea sweep vs. Dale combat) so a single Pete can't beat you.
- The deck rewards reps: its strength is consistency of a known line, not improvisation. Practice the turn 1–3 sequence until it's automatic.
プレースホルダー:序盤・中盤・終盤で何を目指すのか、どうやって ロア20点に到達するのか、デッキの基本戦略をここに書きます。
Matchups相性
| Matchup対面 | Planプラン |
|---|---|
| Amber/Steelsongスティールソング | The Pluto line shines here. Example: turn 1 Pluto; if they answer with Cinderella (power 1, can't kill Pluto), you play Ursula + a 1-drop on turn 2, denying their song while staying on the fastest Elinor route. They often just can't do anything. Do not rely only on Under the Sea as your comeback plan — Pete can lock that plan out, and their cheap burn removal can tempo you out through your willpower-2 one-drops. This is exactly why Dale and Nala earn their slots. Use Rhino + Under the Sea when the sweep lines up; use Dale to grind through combat when it doesn't.プレースホルダー:この対面での立ち回り。 |
| Ruby/Sapphire Itemsルビー・サファイア・アイテム | their engine is items (the Tamatoa payoff package), which your deck has essentially no way to interact with. The good news: their board presence is thinner and their clock slower until the payoff turn, so this is close to a pure race. Keep questing, keep the Elinor engine online, and treat Under the Sea as Bobby fodder in most games — their characters rarely line up for it. Win before they assemble.プレースホルダー:この対面での立ち回り。 |
| Ruby/Sapphire Actionsルビー・サファイア・アクション | The removal-dense variant. Expect your board to be answered piecemeal plus the occasional sweeper. Sequencing wins this one: lead with your most expendable one-drops to draw out removal, hold Elinor until you can protect the exert turn, and never overextend into sweeper range once you have a lore lead. Your structural advantage is that their answers are one-for-one while Elinor generates recurring value.プレースホルダー:この対面での立ち回り。 |
| Amethyst/Emerald Discardアメシスト・エメラルド・ハンデス | Their removal is efficient but one-for-one, and a wide, high-willpower board that regrows through Elinor is exactly what one-for-one decks hate. Their evasive questers tend to be low strength, so the Rhino plus Under the Sea package lines up well here too. Go Go was included partly as insurance against Diablo, one of their key pieces — treat it as an answer in this matchup, not just a closer.プレースホルダー:この対面での立ち回り。 |
| Ruby/Amethyst Bounceルビー・アメシスト・バウンス | The deck's structural weakness is breaking parity when both players go wide=. Your Japanese answers are the Dale plan and the Rhino + Under the Sea package — know which one your hand and the matchup supports, and tutor accordingly with Nani / the 5-cost Lady. プレースホルダー:この対面での立ち回り。 |
| Dogs Mirror犬のミラー | Turn-3 Under the Sea on the play is close to a knockout blow. Prioritize it.プレースホルダー:この対面での立ち回り。 |