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Dogs — Champion, GP Fukuoka 2026 ドッグス — はりー選手 優勝デッキ(GP福岡2026)

Deck Code: 73052078727770010 デッキコード:73052078727770010

Curve out with cheap characters, land Elinor on turn 3, and let repeated activations snowball while your high-willpower dogs hold the board.

ディズニーロルカナ グランプリ 2026 Summer 福岡で優勝した、はりー選手の デッキリストです。以下にリスト全体と、プロのような回し方のガイドをまとめました。

Full 60-card decklist for Harry's championship Dogs deck at Grand Prix Fukuoka 2026
The full decklist — click to open the original image and zoom in. デッキリスト全体 — クリックで原寸画像を開いて拡大できます。
Decklistデッキリスト
4 Aurora - Holding Court
4 Lady - Decisive Dog
4 Bobby Zimuruski - Spray Cheese Kid
4 Ursula - Deceiver
4 Tramp - Enterprising Dog
4 Nani - Stage Manager
4 Elinor - Renowned Diplomat
4 Tramp - Street-Smart Dog
3 Under the Sea
3 The Queen - Devious Disguise
3 Lady - Miss Park Avenue
4 Lilo - Escape Artist
2 Go Go Tomago - Darting Dynamo
3 Nala - Mischievous Cub
3 Rhino - One-Sixteenth Wolf
4 Pluto - Friendly Pooch
3 Dale - Ready for His Shot

Game Planゲームプラン

Royal Dogs is a board-centric Amber/Emerald deck whose entire early game is organized around one card: Elinor (Set 12). Her end-of-turn ability requires exerting three of your characters, but each activation generates so much advantage that two or more uses typically puts the game out of reach. Everything else in the list exists to either (a) get Elinor down and active as early as turn 3, or (b) break board stalls once both players have developed — the classic failure mode of Dogs decks.

プレースホルダー:序盤・中盤・終盤で何を目指すのか、どうやって ロア20点に到達するのか、デッキの基本戦略をここに書きます。

Key Cardsキーカード

Mulliganマリガンの基準

Aggressively dig for 1-cost plays. The pilot's only near-loss in 13 rounds came from a hand with no 1-drop, forcing a turn-1 pass. Passing turn 1 is close to fatal in this deck.

プレースホルダー:初手でキープするカード、戻すカード、先攻・後攻での 違いをここに書きます。

Opening Lines序盤

  1. Turn 1: Any 1-cost character.
  2. Turn 2: Aurora plus a 1-cost character, or Pluto.
  3. Turn 3: Quest with everyone → play Elinor → trigger her ability at end of turn.
Internationally this line uses Grandmother Willow (cost reduction), which isn't legal in Japan. Pluto is the Japanese replacement: he reproduces the same turn-3 Elinor line at the cost of exactly one lore. He looks unimpressive on paper — historically he was a "spend a card to jam Tramp on 3" tool that got picked off after exerting — but in an Elinor shell he is not just passable, he's sometimes better than Willow. Trust the line even when it feels awkward.

プレースホルダー:理想の動き、クエストとチャレンジの判断、 インクの置き方など、ターンごとの立ち回りをここに書きます。

Best Practicesゲームプラン

プレースホルダー:序盤・中盤・終盤で何を目指すのか、どうやって ロア20点に到達するのか、デッキの基本戦略をここに書きます。

Matchups相性

Matchup対面 Planプラン
Amber/Steelsongスティールソング The Pluto line shines here. Example: turn 1 Pluto; if they answer with Cinderella (power 1, can't kill Pluto), you play Ursula + a 1-drop on turn 2, denying their song while staying on the fastest Elinor route. They often just can't do anything. Do not rely only on Under the Sea as your comeback plan — Pete can lock that plan out, and their cheap burn removal can tempo you out through your willpower-2 one-drops. This is exactly why Dale and Nala earn their slots. Use Rhino + Under the Sea when the sweep lines up; use Dale to grind through combat when it doesn't.プレースホルダー:この対面での立ち回り。
Ruby/Sapphire Itemsルビー・サファイア・アイテム their engine is items (the Tamatoa payoff package), which your deck has essentially no way to interact with. The good news: their board presence is thinner and their clock slower until the payoff turn, so this is close to a pure race. Keep questing, keep the Elinor engine online, and treat Under the Sea as Bobby fodder in most games — their characters rarely line up for it. Win before they assemble.プレースホルダー:この対面での立ち回り。
Ruby/Sapphire Actionsルビー・サファイア・アクション The removal-dense variant. Expect your board to be answered piecemeal plus the occasional sweeper. Sequencing wins this one: lead with your most expendable one-drops to draw out removal, hold Elinor until you can protect the exert turn, and never overextend into sweeper range once you have a lore lead. Your structural advantage is that their answers are one-for-one while Elinor generates recurring value.プレースホルダー:この対面での立ち回り。
Amethyst/Emerald Discardアメシスト・エメラルド・ハンデス Their removal is efficient but one-for-one, and a wide, high-willpower board that regrows through Elinor is exactly what one-for-one decks hate. Their evasive questers tend to be low strength, so the Rhino plus Under the Sea package lines up well here too. Go Go was included partly as insurance against Diablo, one of their key pieces — treat it as an answer in this matchup, not just a closer.プレースホルダー:この対面での立ち回り。
Ruby/Amethyst Bounceルビー・アメシスト・バウンス The deck's structural weakness is breaking parity when both players go wide=. Your Japanese answers are the Dale plan and the Rhino + Under the Sea package — know which one your hand and the matchup supports, and tutor accordingly with Nani / the 5-cost Lady. プレースホルダー:この対面での立ち回り。
Dogs Mirror犬のミラー Turn-3 Under the Sea on the play is close to a knockout blow. Prioritize it.プレースホルダー:この対面での立ち回り。